Certain guns and hacks are clearly superior to others and many firefights seem to end up the same way – often sniper battles with everyone using invulnerability or collapsing into a ball. However if the fundamentals are secure, it’s in the big picture meta that Hyper Scape falls apart, for there is an undeniable lack of balance in the game. There seems to be no downtime, because of the speed of movement you’re constantly sliding, jumping, and climbing around rooftops and into hallways. There is an intense sense of claustrophobia, as enemies could be around any corner or above any rooftop, and it gives a feeling of constant combat. Unlike many of its competitors, it focuses on verticality and tight indoor spaces. The map, while aesthetically boring after a while, is still a highlight.
Again, the unlockable characters are dull as well – this is an insane sci-fi world, full of possible skins, and it seems they have done the bare minimum in terms of creative rewards.
In fact, the battle pass is another area in which this title suffers the rewards are lackluster and feel lazy, and fifty percent of it consists of weapon skins in four different colors, just four. The base characters are boring stand-ins and the unlockable ones from the battle pass aren’t much better. This world, while beautiful in the first viewing, quickly becomes sterile and plain. Other titles like Apex Legends or Fortnite create a personality in the world, delivering characters that are interesting. I’m not expecting a whole narrative in a game like this, however there is nothing to interest the player past this point. This is a cool idea, but after that beginning cutscene they go nowhere with it. It’s a virtual competition played out in a dystopian world where people jack into headsets in order to escape their daily lives.
Hyper Scape Season 1 begins August 11 on PC, PS4 and Xbox One.This theme of good ideas poorly done starts from the outset: they introduce you to an intriguing world in a flashy opening cutscene. Questions remain over how that will all work, and even how much the aforementioned Battle Pass will cost, but it'll sure be exciting to see how well Hyper Scape fares with a wider audience. When Hyper Scape launches on PS4 and Xbox One, it will be the game's first real test of the cross-play and cross-progression features that tie the game's whole community together. It's also the first battle royale to feature heavy and constant Twitch integration. The game takes quite a few cues from the future-focused Apex Legends, but with a unique Ubisoft feel. As an exciting twist, however, victory can also be earned by holding onto the in-match crown for 45 seconds. Ninety-nine players drop onto a slowly shrinking map, and victory can be earned by being the last surviving player in the lobby. Beyond its sleek VR-based aesthetic, much of the game's battle royale conventions are fairly standard. Hyper Scape takes place in 2054, in the Neo-Arcadia metaverse. Fans who watch just one hour of action on a Crowncast-enabled Twitch stream can earn up to 600 premium Bitcrown currency.
For players who may have earned viewer rewards via the Crowncast extension, those will also instantly unlock the second they log in to Hyper Scape on their platform of choice.
With cross-progression, all items that active players unlocked through the trial will still be usable at the start of the season.
Hyper Scape has been in beta exclusively on PC for quite some time, and those who have played or watched footage of that testing period have a chance to benefit. At that time, the game will make its official console debut. 'Hyper Scape' Season 1 begins August 11 on PC, PS4 and Xbox One.